


Why did you feel like now is the best time for the studio to start working on a sort of revival of the genre, if you like?Ĭhris Ashton: Yeah, it's a big mix. It's been almost 13 years since the first Left 4 Dead. We didn't want to reinvent the wheel, but we did want to push it and try a bunch of new things, figure out what works, what really sort of amplifies or magnifies the feel of what's come before. And we've got zombies with mutation points you can play, and you can change your species and stuff. They can have four different attachment types, that all change the way the weapons work. We've got weapons with multiple attachments.

Even though you're still shooting zombies, small things, sprinting and ADS, and these more modern game mechanics coming into the game do change the formula a bit, and the pacing of the game and that sort of thing. And so, having a co-op, or we call it a co-op oriented progression system, where whatever cards I played, also directly help you. If anything, you have kind of a richer game, and you have access to more toys and stuff than you normally would. Our Cleaners are more soldier oriented, going out into the written world, voluntarily and destroying nests and stuff like that. We have a variety of mission objectives and things you're doing out in the world, sort of activities. And there's a beginning and a middle and an end to the campaign. We've got a pretty big campaign with multiple acts. Having a bigger story, this time, was important. And attaching some gameplay to those characters was important. So, for example, the eight playable characters was a big thing for us. We did have a lot of goals, a lot of things we wanted to bring to the genre in general, things we wanted to see in the game with the clean slate. I think the foundation, some of the moment to moment feel, feels like a Turtle Rock game. Is Back 4 Blood just Left 4 Dead 3 in all but name?Ĭhris Ashton: You know, we did try to clean slate it. I asked him about storytelling, Xbox Game Pass, the new card system, Left 4 Dead's legacy, and more. I had the opportunity to try out the beta with Eurogamer's video team and have a chat with Chris Ashton, co-founder and design director at Turtle Rock Studios. An open beta is also set to be launched on 12th August, with early access available right now for those who pre-ordered. It was also revealed Back 4 Blood will be on Xbox Game Pass on day one and will be always online. The game was delayed in March, from 22nd June to 12th October, giving the team more time to finish it off. And while it has also been explicit about the fact that this is a new IP, the studio has not shied away from the game's familiarity with its spiritual predecessor and its formula. Turtle Rock Studios has been explicit in saying that it has been disappointed by releases in the zombie shooter genre in the past decade, so it has come back to the genre do it itself. Perhaps one of the most anticipated games since its unveiling at The Game Awards last year, Back 4 Blood, developed by the makers of Left 4 Dead, marks a return to a lost era.
